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Skyrim steam workshop mods
Skyrim steam workshop mods










One of the caveats of playing with mods is you know that you might break your game by doing so. On the other hand, traditionally, paid downloadable content from a publisher has traditionally meant a higher standard of quality. This is how some gifted modders can push out bug fixes for games like Deadly Premonition in less than 24 hours after the game is released. QA isn't a bad thing, but it can hamstring the development of fixes if said fixes only work for most users, not all. Mods aren't subject to quality assurance standards from publishers or console makers. Mods can do things that traditional developers often are not able to. They expect me to shell out money for mods that were previously free, for a 4 year old game? Fuck that," said one commenter. In this case, Bethesda's 45 percent seemed excessive to players and modders.īut for some purists, the issue wasn't about percentages-it was about money entering the equation at all. The game's publisher determines how much it wants to skim off the top.

skyrim steam workshop mods

But Valve's cut, just like on iOS, was indeed only 30 percent. Some contrasted this unfavorably to Apple's App Store, in which content creators receive a 70 percent share. In the case of Skyrim, 75 percent of the profit from a mod's sale was split between Valve and Bethesda, with only 25 percent making its way to the mod creator's pocket. Many think that the profit-sharing model is unfair to modders. Valve boss Gabe Newell even took to Reddit to address the controversy directly and "to make sure that if people are pissed off, they are at least pissed off for the right reasons."

skyrim steam workshop mods

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.A petition calling for Valve to remove the pay-for-mods system quickly garnered more than 130,000 signatures. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.īut we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We thought this would result in better mods for everyone, both free & paid. To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities.












Skyrim steam workshop mods